As such you're free to do whatever you want with her and don't need to ask my permission or credit me in works. No spider mine or grapple though, they didn't come with the export I hadĪs always I claim none of this work as mine the model belongs to Actiblizz, all I did was port it. I mean c'mon, everyone should know how to wrangle cloth sims by now A janky but serviceable stand-in system for ponytail physics - you'll need to enable the Ponytail_Physics_Mesh object, it's respective cloth simulation, and the surface deform modifiers on both the hair and ponytail clip meshes.The same basic rig I made for Tracer with some slight updates - includes standard IK/FK functionality, a suite of constraint-driven adjustment bones for deformations, some other bits and pieces, just play around with it, I promise it's not very complicated.A disastrous set of shaders thrown together on the fly to try to emulate her in-game look, please forgive the spaghetti.Widowmaker's default OW2 mesh, quadrified and cleaned up a little for use inside Blender. ![]() This is just a straight port with some cleanup - all of the original weighting and textures are from the game, so this time you can't blame me if anything is broken c: no fancy edits or custom work this time. I didn't hear any of problems with people using my Tracer port in Blender 3+, so I'm assuming that Widowmaker will also not present issues when used in later versions of the software. ![]() It should work in Cycles too, but I have not personally used anything but Eevee since it was released, so please don't ask me how to get her up to speed for use in Cycles as well. Just like the Tracer port I did, this model file has been created in Blender 2.93.5 and has been set up exclusively with Eevee in mind, not Cycles. Widowmaker's default model from Overwatch 2.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |